Extract single layersĮxtract just a few layers from the input file. vengi-voxconvert -export-palette -input infile.vox -output outfile.vox Saves the png in the same dir as the vox file: See the scripting documentation for further details. #MAGICAVOXEL IMPORT PNG AND COLOR PALETTE FULL#This is doing exactly the same as above - just with a full path. vengi-voxconvert -script "./scripts/a 2" -input infile.vox -output outfile.vox vengi-voxconvert -script "cover 2" -input infile.vox -output outfile.vox But keep in mind that not every format supports This would move the voxels 10 units upwards. vengi-voxconvert -translate 0:10:0 -input heightmap.png -output outfile.vox You can translate the voxels in the world like this: vengi-voxconvert -input heightmap.png -output outfile.vox Translate the voxels Just specify the heightmap as input file like this: See the supported formats for a few more details. vengi-voxconvert -set voxformat_scale 2 -set palette /path/to/palette.png -input mesh.obj -output voxels.vox Reside in the same dir as the glb or gltf file. GlTF is supported both in ascii and binary - but the satelite files must also This can be done by reducing the color to 256 and import that reduced image inįor obj the mtl file must be in the same dir as the obj files, as well as the You are getting better results if you create a palette from your textures first. Voxelize an obj and save as magicavoxel (including colors): vengi-voxconvert -script splitobject -input infile.vox -output outfile.vox Voxelize an obj, gltf, ply or stl file Splitting single objects that are not connected to other objects can also be split into own nodes. vengi-voxconvert -script splitcolor -scriptcolor 66 -input infile.vox -output outfile.vox Split voxels with the palette index 66 into own nodes. vengi-voxconvert -input one.vox -input two.vox -output onetwo.vox Split objects into single volumes infile.png will pick the depth map next to the image path called infile-dm.png as depth map. The depth map R channel is using values from 0 (black) to white (255) resulting in voxel heights from 1 to max-height (see -image-as-volume-max-depth). Uses a depth map to make a volume out of the image. vengi-voxconvert -image-as-volume -image-as-volume-max-depth 8 -image-as-volume-both-sides true -input infile.png -output output.vox Imports a 2d image and applies depth to it. vengi-voxconvert -s -input infile.vox -output output.vox Import 2d image as volume I’m not sure if it’s merely unable to import it properly (the docs are horrible), but it sounds like the program itself was not capable of the concept.Generate a lod scaled by 50% from the input model. It’s not a replacement for animations at all. Stonehearth’s animation system relies on these matrices unless you want to move everything around at the same time. I don’t doubt that it has some functionality that Qubicle doesn’t have, but if it really does not support matrices, then it’s worthless for animation. People that want to get their hands onto animating might find a way to do this soon enough in a different way. obj being very well documented) at which point you can just write your own little converter. Unless you’re somewhat experienced in programming and reverse engineering (although this isn’t even required with both. The thing is, people that want to actually animate the models properly (not a stupid 360 rotate gif for preview) has to pay so they can export it to an OBJ for import into a 3D application that has animation.
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